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Starting to transition from Unity to Godot

  • dglusak
  • Sep 19, 2023
  • 1 min read

I've started into Godot this week, and this morning created a basic Snake game. This uses basic sprites and Area2D colliders combined with a single GDScript. In the script I explored the basic types and methods, just getting familiar with this. I tend to be a more structured programmer, so scripting languages usually leave a bad impression to begin with. This took a total of about 6 hours, 2 of which were working out the publish details.


Here are my thoughts on the process so far.


Pros:

I like the programming heavy aspects of Godot as opposed to the automation of Unity components. This definitely suits my process better.


Cons:

GDScript is going to take a while to get used to, and I still have to figure out quite a few of the structural elements I tend to commonly use.

HTML export is only barely functional. I haven't tried a native publish yet.


Here's the project:


 
 
 

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